Privacy Policy — Light Sword

Last updated: 25 August 2026

Thank you for using Light Sword (the “App”). This policy explains what data the App does and does not handle, and what choices you have.

Summary

Advertising (Google AdMob)

The App displays banner ads and optional rewarded ads served by Google AdMob (Google Mobile Ads SDK). To serve and measure ads, Google may collect:

Google acts as an independent controller of this data. You can read how Google uses information from apps that use its services here:
https://policies.google.com/technologies/partner-sites

Rewarded ads are always optional. Watching one to unlock a blade color, a hilt part or a training continue is your choice; every unlock also has a play-to-earn path.

Your consent choices (EEA / UK)

If you are in the European Economic Area or the UK, the App shows a consent form (Google’s User Messaging Platform) on first launch. You can change or withdraw your choices at any time in the App: saber selection screen → ⓘ (Credits) → Privacy options. You can also reset your advertising ID or opt out of ads personalization in your device’s Google settings.

Analytics and crash reports

The App uses Google Analytics for Firebase and Firebase Crashlytics. Together they collect:

None of this identifies you personally, and none of it contains anything you typed. It exists so that a crash on a device we do not own can still be diagnosed and fixed.

Your consent governs this collection, not just the ads. If you decline in the consent form described above, analytics and crash reporting stay switched off — the App does not start collecting them and then discard the results.

You can reset your app instance identifier at any time by deleting and reinstalling the App.

Data stored on your device only

The App keeps your preferences and progress (chosen blade color, hilt configuration, blade voice, scene, play statistics, achievements, unlocks, training scores) in local storage on your device. This data:

Device features the App uses

Two-phone duel (Nearby Connections)

The optional Duel mode connects two phones directly over Bluetooth / Wi-Fi Direct using Google’s Nearby Connections — no internet, no servers. During a duel, your device shares with the other phone only: your device’s model name (shown as your player name) and real-time game events (swing timing, scores). Nothing is stored or sent anywhere else. Bluetooth and (on older Android versions) location permissions are requested solely because Android requires them for local device discovery — the App never reads or derives your location.

Permissions

PermissionWhy
INTERNET, ACCESS_NETWORK_STATE fetching ads (Google AdMob)
AD_ID the advertising ID used by AdMob (added by the ads SDK)
CAMERA (optional) live backdrop in camera mode + clips you choose to record (saved locally)
RECORD_AUDIO (optional) sound for clips you record — captured only while recording, stored locally
VIBRATE haptic feedback
Bluetooth / Nearby / legacy location (optional) discovering and connecting the second phone in Duel mode; no location is read

Children’s privacy

The App is a general-audience toy and does not knowingly collect personal information from anyone, including children. The only third-party processing is ad serving by Google AdMob, subject to the consent controls described above. If you believe a child has provided personal data through the App, contact us and we will help.

Data sharing and selling

We do not sell personal data. We share nothing with third parties beyond the ad-serving data handled by Google AdMob described above.

Changes to this policy

If this policy changes, the updated version will be published at the same URL with a new “Last updated” date.


Questions about this policy? Contact: matt.olczyk@gmail.com